SROCodexMap v1.0.0
  • Tools
  • Script Editor
  • Changelog

NPC · Area · Coordinates (X, Y) · Mobs soon

  • Navigation
  • Towns
    • Jangan
    • Donwhang
    • Hotan
    • Samarkand
    • Constantinople
    • Alexandria (North)
    • Alexandria (South)
    • Baghdad
  • Zones
    • Tiger Mountain
    • Tarim Basin
    • Karakoram
    • Taklamakan
    • Mountain Roc
    • Central Asia
    • Asia Minor
    • Eastern Europe
    • Storm and Cloud Desert
    • King's Valley
    • Kirk Field
    • Phantom Desert
    • Flaming Tree
  • Areas
    • Donwhang Stone Cave
      • Donwhang Dungeon B1 (Lv.61~64)
      • Donwhang Dungeon B2 (Lv.64~66)
      • Donwhang Dungeon B3 (Lv.65~68)
      • Donwhang Dungeon B4 (Lv.69~70)
    • Tomb of Qui-Shin
      • Qin-Shi Tomb B1 (Lv.81~85)
      • Qin-Shi Tomb B2 (Lv.86~90)
      • Qin-Shi Tomb B3 (Lv.90~95)
      • Qin-Shi Tomb B4 (Lv.96~99)
      • Qin-Shi Tomb B5
      • Qin-Shi Tomb B6
    • Temple
    • Flame Mountain
    • Cave of Meditation
  • NPC's A-Z
  • Layers
  • Monster Spawns
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Map engine xSROMap v1.4.0
MIT © 2019 Engels Quintero
Script Editor

Turn a route drawn on the map into a walk script, or paste a script to draw it back. Draw a line with the toolbar (top-right of the map), pick your platform, then Export to generate the script — or paste one below and hit Import to see its path on the map.

Changelog
Recent changes
  • Rebranded to SROCodexMap with the SROCodex desert theme.
  • Removed the third-party CDN scripts and analytics tag; libraries are now served from this site.
  • Deep links (?x&y or ?x&y&z&region) drop a pin on the linked spot.
  • Added a live cursor coordinate readout (bottom-right).
  • Double-clicking a spot drops a marker there with its coordinates, a copy link, and a remove option.
  • The bottom-right label now shows the current map layer instead of an external link.
  • Added a distance measurement tool (ruler button): click points to measure a path, Esc to finish.
  • The drawing tools (top-right) now have tooltips explaining what each one does.
  • Added Layers toggles in the sidebar to show or hide NPCs and teleporters.
  • Added Monster Spawns: pick a monster to see the area where it spawns, mapped from its in-game spawn points. Town areas are cut out of the zone.
  • Monster Spawns: browse Uniques or a chosen zone — it zooms in and lists the mobs in a colour legend; click one to see where it spawns.
  • Monster Spawns now cover dungeon and cave monsters too, grouped by dungeon (e.g. Donwhang Stone Cave, Tomb of Qui-Shin) and shown on the correct floor.
In progress
  • Instance dungeons with no fixed map tiles (such as Dimensional Desert) — their monster areas currently draw without a map background.